Winx Club: Saving Alfea Sales Numbers: How Much Did Winx Club: Saving Alfea Sell?

What is Winx Club: Saving Alfea?

Winx Club: Saving Alfea was a popular Action game that was released in 2014 . It was a game loved by thousands in it’s community who seemingly played it all day, everyday! The game was created by the company Namco Bandai Games and was played on the Nintendo DS.

Name Winx Club: Saving Alfea
Platform Nintendo DS
Year 2014
Genre Action
Publisher Namco Bandai Games
Sales in North America 20,000
Sales in Europe 0
Sales in Japan 0
Sales in the rest of the world 0
Total Global Sales 20,000

Want to learn about the Winx Club: Saving Alfea sales numbers? Below we’ll share an in-depth breakdown of the sales numbers for Winx Club: Saving Alfea along with a few crazy facts.

How many people played Winx Club: Saving Alfea?

In total, roughly 20,000people bought and played the Winx Club: Saving Alfea game! That means 1 in every 400,371 people in the world played Winx Club: Saving Alfea! Want to join all these people in a game of Winx Club: Saving Alfea? Buy the Winx Club: Saving Alfea game on Amazon today.

Breaking Down Winx Club: Saving Alfea Sales by Region

We now know that Winx Club: Saving Alfea sold to 20,000 people, but how were these sales distributed by region? Did North America buy more Winx Club: Saving Alfeathan Europe? Keep reading to find out!

Winx Club: Saving Alfea Sales in North America

The Winx Club: Saving Alfea game sold about 20,000 times in North America, which includes the United States, Canada and Mexico. With that amount of sales, that means 1 in every 25,332 people you see in North America have a copy of Winx Club: Saving Alfea laying at home.

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Winx Club: Saving Alfea Sales in Europe

In Europe, the Winx Club: Saving Alfea game sold about 0 times. If you do the math, that’s means 1 out of every people in the EU have bought the Winx Club: Saving Alfea game!

Winx Club: Saving Alfea Sales in Japan

The Winx Club: Saving Alfea game sold about 0 times in Japan. With those numbers, that means 1 in every people you see in Japan have purchased Winx Club: Saving Alfea!

Winx Club: Saving Alfea Sales in the Rest of the World
Throughout the rest of the world, the Winx Club: Saving Alfea game was about 0 times. That means, when you exclude North America, Europe and Japan, 1 in every across the globe has a copy of Winx Club: Saving Alfea ready to play!

Comparing Winx Club: Saving Alfea Sales to Other Namco Bandai Games Games

After sampling a group of 932 video games made by Namco Bandai Games, the average number of total sales was 272,629. Winx Club: Saving Alfea underperformed this average by roughly 252,629 sales. In North America specifically, the average Namco Bandai Games game sold 74,592, which is 54,592 more than the 20,000 Winx Club: Saving Alfea sales in North America.

For comparison, the top selling Namco Bandai Games video games are:

1. Namco Museum with 6,690,000 total sales
2. The Witcher 3: Wild Hunt with 5,640,000 total sales
3. Namco Museum: 50th Anniversary with 4,570,000 total sales
4. SoulCalibur II with 4,560,000 total sales
5. Tekken 6 with 4,410,000 total sales

Want to play more games made by Namco Bandai Games? Shop the best Namco Bandai Games games on Amazon today.

See also  Tenchu: Return From Darkness Sales Numbers: How Much Did Tenchu: Return From Darkness Sell?

Winx Club: Saving Alfea Sales vs Other Games Released in 2014

After sampling a group of 582 video games released in 2014, the average number of total sales was 579,124. Winx Club: Saving Alfea this average by roughly 559,124 sales. In North America specifically, the average video game in the Action genre sold 226,753, which is 206,753 more than the 20,000 Winx Club: Saving Alfea sales in North America.

For comparison, the top selling video games released in 2014 are:

1. Call of Duty: Advanced Warfare with 21,900,000 total sales
2. FIFA 15 with 19,020,000 total sales
3. Grand Theft Auto V with #N/A total sales
4. Minecraft with 9,200,000 total sales
5. with 12,610,000 total sales

Want to play more games released in 2014? Shop the best games from 2014 on Amazon today.

Winx Club: Saving Alfea Sales vs Other Nintendo DS Games

After sampling a group of 2,163 Nintendo DS video games, the average number of total sales was . Winx Club: Saving Alfea underperformed this average by roughly 360,254 sales. In North America specifically, the average Nintendo DS game sold 180,633, which is 160,633 more than the 20,000 Winx Club: Saving Alfea sales in North America.

For comparison, the top selling video games are:

1. New Super Mario Bros. with 30,010,000 total sales
2. Nintendogs with 30,010,000 total sales
3. Mario Kart DS with 23,420,000 total sales
4. Brain Age: Train Your Brain in Minutes a Day with 20,220,000 total sales
5. Pokemon Diamond/Pokemon Pearl with 18,360,000 total sales

Want to play other Nintendo DS games? Shop the best Nintendo DS games on Amazon today.

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Winx Club: Saving Alfea Sales vs Other Games in the Action Genre

After sampling a group of 3,316 Action video games, the average number of total sales was 528,100. Winx Club: Saving Alfea underperformed this average by roughly 508,100 sales. In North America specifically, the average video game in the genre sold 264,726, which is 244,726 more than the 20,000 Winx Club: Saving Alfea sales in North America.

For comparison, the top selling video games in the genre are:

1. Grand Theft Auto V with 55,920,000 total sales
2. Grand Theft Auto: San Andreas with 23,860,000 total sales
3. Grand Theft Auto IV with 22,470,000 total sales
4. Grand Theft Auto: Vice City with 16,190,000 total sales
5. FIFA Soccer 13 with 16,160,000 total sales

Want to play other Action games? Shop the best Action games on Amazon today.

Is Winx Club: Saving Alfea Worth It?

In our opinion, the answer is yes! It’s a great Action game made by a great game maker, Namco Bandai Games. With 20,000 people who bought the game, I think you can rest assured that Winx Club: Saving Alfea is worth it!


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