Destiny 2: New Light contains three Classes, each of which has three subclasses. With a range of abilities, playstyles, and Exotics in the game, it can be challenging to figure out exactly which one is the best to use. In this guide, I will run through my current setups for each class, and why I think they are currently so strong.
Now, you can switch between subclasses pretty quickly, and this is something you should be willing to do based on circumstance. If you are running a Nightfall strike with a unique buff to a damage type, then you want to use a class that employs that damage type.
The Best Classes To Use In Destiny 2
This guide narrows down what I consider to the best “all-around” subclass for all classes. These will be setups that you can use in any situation, and will not steer you wrong. With all the said, let’s take a look at the best classes in Destiny 2.
Code of the Missile
The Code of the Missile allows you to fly through the air, and do devastating damage on impact. What makes this subclass shine is using the Insurmountable Skullfort Exotic. This helmet gives you the ability to instantly recharge your melee attack when you kill an enemy with it. The Code of the Missile skill tree allows you to gain Super energy for hitting enemies with your Ballistic Slam melee attack. I assume you can already see where this is going.
By using your melee attack to take out groups of lesser enemies means you will always be able to get it back. You can use it again and then repeat the cycle. You can do this under you use your Super. Use it to clear out more prominent groups of tougher enemies then, and then repeat the cycle. The reason this is currently my favorite Titan subclass is just how often you can get your Super. The Ballistic Slam is useful in its own right. Even in PvP, the Ballistic Slam melee will get one shot a group of Guardians.
There are certain situations where you might want to use the Code of the Juggernaut class. It takes a little longer to get your Super. However, the Super itself can get extended to a ridiculous duration if you pick your targets well. The duration will get extended by killing enemies with it. This length makes it very useful when running Forges, or Nightfalls, that throw massive amounts of mid-range enemies at you. The Code of the Missile gets my vote for sheer destructive potential, and also being fun to play.
A great PvE alternative is Sunbreaker. This Solar subclass can apply a strong debuff on enemies that you hit your with a melee attack, meaning your team will do more damage to them. This subclass is great in Nightfalls, Strikes, and the Raid, allow you to add some extra melt to your damage output against fierce enemies. Hallowfire Heart is a strong Exotic on this class, as it helps you keep that melee ability charged.
Attunement of Flame
Attunement of Flame is a fantastic class for the Warlock. This subclass gives you homing fire missiles with your super, heals, and any enemy killed will also extend the duration of your super. There is only really one Exotic you need to run with this, the Sunbracers. This Exotic increases the length of your Solar Grenades and also return melee energy when you hit an enemy with your melee. The class provides some quality destructive potential, and enormous ads clear with your super.
If you are lucky enough to get the Geomag Stabilizers Exotic, then the Attunement of Control can also be great. The super is far less effective in PvP and can be difficult to aim, but the combination of the Geomag and the Chaos Reach super in PvE can melt bosses. The Geomag Stabilizers will also finish charging your super when it is close to full, increase the number of times you can use it.
Way of a Thousand Cuts
Despite a recent nerf, I still think Way of a Thousand Cuts is still the best subclass for Hunters. When paired up with the Exotic Shards of Galanor, it becomes a self-feeding ult. Hits or kills with Blade Barrage will return Super energy, which means well-placed ultimates will return most of your Super bar, allowing you to ult again quickly. The Knife Trick melee attack hits very hard and sets enemies on fire. When you kill these enemies, it will cause your melee attack to recharge quicker. Blade Barrage is a solid ultimate that can take out groups of enemies, or do substantial damage to bosses. The only thing to be careful of is spacing out your Supers if you and a Fireteam member are both running Blade Barrage. The explosions can causes enemies to move, meaning it is best to take turns to throw your Super, rather than launch them both at the same time. Blade Barrage is also an excellent PvP super, as it allows you to melt a room of your fellow Guardians.
When it comes to straight-up boss damage, though, you should always consider running the Way of the Sharpshooter with the Celestial Nighthawk helmet. This exotic will give you a single, hard-hitting shot of the Golden Gun super that will melt the health bar of an enemy. Just make sure you hit the critical shot, to maximize your damage.
Finally, the Way of the Pathfinder subclass will give you access to multiple shots from the powerful Mobius Quiver ult. This piece is second to none in the game when it comes to ground control and dealing with large groups of ads.
Many should note, if you are new to the game, then you will not have access to all the subclasses and will need to play through them in the order that they become available to you in the campaign.