Room Zoom: Race for Impact Sales Numbers: How Much Did Room Zoom: Race for Impact Sell?

What is Room Zoom: Race for Impact?

Room Zoom: Race for Impact was a popular Racing game that was released in 2004 . It was a game loved by thousands in it’s community who seemingly played it all day, everyday! The game was created by the company Jaleco and was played on the Xbox.

Name Room Zoom: Race for Impact
Platform Xbox
Year 2004
Genre Racing
Publisher Jaleco
Sales in North America 20,000
Sales in Europe 10,000
Sales in Japan 0
Sales in the rest of the world 0
Total Global Sales 20,000

Want to learn about the Room Zoom: Race for Impact sales numbers? Below we’ll share an in-depth breakdown of the sales numbers for Room Zoom: Race for Impact along with a few crazy facts.

How many people played Room Zoom: Race for Impact?

In total, roughly 20,000people bought and played the Room Zoom: Race for Impact game! That means 1 in every 400,371 people in the world played Room Zoom: Race for Impact! Want to join all these people in a game of Room Zoom: Race for Impact? Buy the Room Zoom: Race for Impact game on Amazon today.

Breaking Down Room Zoom: Race for Impact Sales by Region

We now know that Room Zoom: Race for Impact sold to 20,000 people, but how were these sales distributed by region? Did North America buy more Room Zoom: Race for Impactthan Europe? Keep reading to find out!

Room Zoom: Race for Impact Sales in North America

The Room Zoom: Race for Impact game sold about 20,000 times in North America, which includes the United States, Canada and Mexico. With that amount of sales, that means 1 in every 25,332 people you see in North America have a copy of Room Zoom: Race for Impact laying at home.

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Room Zoom: Race for Impact Sales in Europe

In Europe, the Room Zoom: Race for Impact game sold about 10,000 times. If you do the math, that’s means 1 out of every people in the EU have bought the Room Zoom: Race for Impact game!

Room Zoom: Race for Impact Sales in Japan

The Room Zoom: Race for Impact game sold about 0 times in Japan. With those numbers, that means 1 in every people you see in Japan have purchased Room Zoom: Race for Impact!

Room Zoom: Race for Impact Sales in the Rest of the World
Throughout the rest of the world, the Room Zoom: Race for Impact game was about 0 times. That means, when you exclude North America, Europe and Japan, 1 in every across the globe has a copy of Room Zoom: Race for Impact ready to play!

Comparing Room Zoom: Race for Impact Sales to Other Jaleco Games

After sampling a group of 23 video games made by Jaleco, the average number of total sales was 84,348. Room Zoom: Race for Impact underperformed this average by roughly 64,348 sales. In North America specifically, the average Jaleco game sold 34,348, which is 14,348 more than the 20,000 Room Zoom: Race for Impact sales in North America.

For comparison, the top selling Jaleco video games are:

1. Bases Loaded ’96: Double Header with 500,000 total sales
2. Tokyo Highway Battle with 330,000 total sales
3. Goblin Commander: Unleash the Horde with 270,000 total sales
4. Nep League DS with 180,000 total sales
5. Dragonseeds with 100,000 total sales

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Want to play more games made by Jaleco? Shop the best Jaleco games on Amazon today.

Room Zoom: Race for Impact Sales vs Other Games Released in 2004

After sampling a group of 763 video games released in 2004, the average number of total sales was 549,554. Room Zoom: Race for Impact this average by roughly 529,554 sales. In North America specifically, the average video game in the Racing genre sold 291,730, which is 271,730 more than the 20,000 Room Zoom: Race for Impact sales in North America.

For comparison, the top selling video games released in 2004 are:

1. Grand Theft Auto: San Andreas with 20,810,000 total sales
2. Gran Turismo 4 with 11,660,000 total sales
3. Need for Speed Underground 2 with #N/A total sales
4. Pokemon FireRed/Pokemon LeafGreen with 10,490,000 total sales
5. with 11,890,000 total sales

Want to play more games released in 2004? Shop the best games from 2004 on Amazon today.

Room Zoom: Race for Impact Sales vs Other Xbox Games

After sampling a group of 824 Xbox video games, the average number of total sales was . Room Zoom: Race for Impact underperformed this average by roughly 293,422 sales. In North America specifically, the average Xbox game sold 226,566, which is 206,566 more than the 20,000 Room Zoom: Race for Impact sales in North America.

For comparison, the top selling video games are:

1. Halo 2 with 8,490,000 total sales
2. Halo: Combat Evolved with 8,490,000 total sales
3. Tom Clancy’s Splinter Cell with 3,020,000 total sales
4. The Elder Scrolls III: Morrowind with 2,860,000 total sales
5. Fable with 2,660,000 total sales

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Want to play other Xbox games? Shop the best Xbox games on Amazon today.

Room Zoom: Race for Impact Sales vs Other Games in the Racing Genre

After sampling a group of 1,249 Racing video games, the average number of total sales was 586,101. Room Zoom: Race for Impact underperformed this average by roughly 566,101 sales. In North America specifically, the average video game in the genre sold 287,766, which is 267,766 more than the 20,000 Room Zoom: Race for Impact sales in North America.

For comparison, the top selling video games in the genre are:

1. Mario Kart Wii with 35,820,000 total sales
2. Mario Kart DS with 23,420,000 total sales
3. Gran Turismo 3: A-Spec with 14,980,000 total sales
4. Need for Speed: Most Wanted with 14,080,000 total sales
5. Mario Kart 7 with 12,210,000 total sales

Want to play other Racing games? Shop the best Racing games on Amazon today.

Is Room Zoom: Race for Impact Worth It?

In our opinion, the answer is yes! It’s a great Racing game made by a great game maker, Jaleco. With 20,000 people who bought the game, I think you can rest assured that Room Zoom: Race for Impact is worth it!


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