Lotus Challenge Sales Numbers: How Much Did Lotus Challenge Sell?

What is Lotus Challenge?

Lotus Challenge was a popular Racing game that was released in 2004 . It was a game loved by thousands in it’s community who seemingly played it all day, everyday! The game was created by the company Ignition Entertainment and was played on the Nintendo GameCube.

Name Lotus Challenge
Platform Nintendo GameCube
Year 2004
Genre Racing
Publisher Ignition Entertainment
Sales in North America 10,000
Sales in Europe 0
Sales in Japan 0
Sales in the rest of the world 0
Total Global Sales 20,000

Want to learn about the Lotus Challenge sales numbers? Below we’ll share an in-depth breakdown of the sales numbers for Lotus Challenge along with a few crazy facts.

How many people played Lotus Challenge?

In total, roughly 20,000people bought and played the Lotus Challenge game! That means 1 in every 400,371 people in the world played Lotus Challenge! Want to join all these people in a game of Lotus Challenge? Buy the Lotus Challenge game on Amazon today.

Breaking Down Lotus Challenge Sales by Region

We now know that Lotus Challenge sold to 20,000 people, but how were these sales distributed by region? Did North America buy more Lotus Challengethan Europe? Keep reading to find out!

Lotus Challenge Sales in North America

The Lotus Challenge game sold about 10,000 times in North America, which includes the United States, Canada and Mexico. With that amount of sales, that means 1 in every 50,665 people you see in North America have a copy of Lotus Challenge laying at home.

Lotus Challenge Sales in Europe

In Europe, the Lotus Challenge game sold about 0 times. If you do the math, that’s means 1 out of every people in the EU have bought the Lotus Challenge game!

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Lotus Challenge Sales in Japan

The Lotus Challenge game sold about 0 times in Japan. With those numbers, that means 1 in every people you see in Japan have purchased Lotus Challenge!

Lotus Challenge Sales in the Rest of the World
Throughout the rest of the world, the Lotus Challenge game was about 0 times. That means, when you exclude North America, Europe and Japan, 1 in every across the globe has a copy of Lotus Challenge ready to play!

Comparing Lotus Challenge Sales to Other Ignition Entertainment Games

After sampling a group of 61 video games made by Ignition Entertainment, the average number of total sales was 111,803. Lotus Challenge underperformed this average by roughly 91,803 sales. In North America specifically, the average Ignition Entertainment game sold 66,066, which is 56,066 more than the 10,000 Lotus Challenge sales in North America.

For comparison, the top selling Ignition Entertainment video games are:

1. Archer Maclean’s Mercury with 560,000 total sales
2. World of Outlaws: Sprint Cars 2002 with 480,000 total sales
3. Crayola: Treasure Adventures with 470,000 total sales
4. El Shaddai: Ascension of the Metatron with 450,000 total sales
5. SNK Arcade Classics Vol. 1 with 410,000 total sales

Want to play more games made by Ignition Entertainment? Shop the best Ignition Entertainment games on Amazon today.

Lotus Challenge Sales vs Other Games Released in 2004

After sampling a group of 763 video games released in 2004, the average number of total sales was 549,554. Lotus Challenge this average by roughly 529,554 sales. In North America specifically, the average video game in the Racing genre sold 291,730, which is 281,730 more than the 10,000 Lotus Challenge sales in North America.

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For comparison, the top selling video games released in 2004 are:

1. Grand Theft Auto: San Andreas with 20,810,000 total sales
2. Gran Turismo 4 with 11,660,000 total sales
3. Need for Speed Underground 2 with #N/A total sales
4. Pokemon FireRed/Pokemon LeafGreen with 10,490,000 total sales
5. with 11,890,000 total sales

Want to play more games released in 2004? Shop the best games from 2004 on Amazon today.

Lotus Challenge Sales vs Other Nintendo GameCube Games

After sampling a group of 556 Nintendo GameCube video games, the average number of total sales was . Lotus Challenge underperformed this average by roughly 338,561 sales. In North America specifically, the average Nintendo GameCube game sold 240,036, which is 230,036 more than the 10,000 Lotus Challenge sales in North America.

For comparison, the top selling video games are:

1. Super Smash Bros. Melee with 7,070,000 total sales
2. Mario Kart: Double Dash!! with 7,070,000 total sales
3. Super Mario Sunshine with 6,310,000 total sales
4. The Legend of Zelda: The Wind Waker with 4,600,000 total sales
5. Luigi’s Mansion with 3,600,000 total sales

Want to play other Nintendo GameCube games? Shop the best Nintendo GameCube games on Amazon today.

Lotus Challenge Sales vs Other Games in the Racing Genre

After sampling a group of 1,249 Racing video games, the average number of total sales was 586,101. Lotus Challenge underperformed this average by roughly 566,101 sales. In North America specifically, the average video game in the genre sold 287,766, which is 277,766 more than the 10,000 Lotus Challenge sales in North America.

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For comparison, the top selling video games in the genre are:

1. Mario Kart Wii with 35,820,000 total sales
2. Mario Kart DS with 23,420,000 total sales
3. Gran Turismo 3: A-Spec with 14,980,000 total sales
4. Need for Speed: Most Wanted with 14,080,000 total sales
5. Mario Kart 7 with 12,210,000 total sales

Want to play other Racing games? Shop the best Racing games on Amazon today.

Is Lotus Challenge Worth It?

In our opinion, the answer is yes! It’s a great Racing game made by a great game maker, Ignition Entertainment. With 20,000 people who bought the game, I think you can rest assured that Lotus Challenge is worth it!


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